• Work
  • About
  • Contact

david krovitz

  • Work
  • About
  • Contact

Electronic Arts Charm Girls Club

ea.com/cgc

In 2008, most Nintendo DS and Wii games were designed for boys. By observing tween girls, EA had the idea to create a safe space where girls could play, craft, get inspired and contribute to a larger community. I helped flush out the Charm Girls concept, both in-game and online, where girls earned "charms" by playing games, making fashions, exploring levels and interacting with other girls in a safe environment.  

Lead UX Designer, Information Architect

• Charm Girls Club Online Experience

1-ea_1.0_discovery_1.4_creative_fashion_show04_crop.jpg
2-Wire.png
3-ea_2.0_design_cgc_fashions_shop_04-crop.jpg
4-ea_1.0_discovery_1.4_creative_jewelery_box_and_charms_version02_.jpg
5-wire2.png
6-ea_2.0_design_cgc_profile_31.jpg
7-process-flow.png
8-meezer.png

© 2021 david krovitz